Version: 2018.4
public Ray ScreenPointToRay (Vector3 pos);
public Ray ScreenPointToRay (Vector3 pos, Camera.MonoOrStereoscopicEye eye);

パラメーター

eyeOptional argument that can be used to specify which eye transform to use. Default is Mono.

説明

スクリーンの点を通してカメラからカメラからレイを通します。

Resulting ray is in world space, starting on the near plane of the camera and going through position's (x,y) pixel coordinates on the screen (position.z is ignored).

スクリーンスペースはピクセルで定義されます。画面の左下端は (0,0); 右上端は (pixelWidth -1,pixelHeight -1)。

//Attach this script to your Camera
//This draws a line in the Scene view going through a point 200 pixels from the lower-left corner of the screen
//To see this, enter Play Mode and switch to the Scene tab. Zoom into your Camera's position.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { Camera cam;

void Start() { cam = GetComponent<Camera>(); }

void Update() { Ray ray = cam.ScreenPointToRay(new Vector3(200, 200, 0)); Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961