Version: 2018.4
Experimental: this API is experimental and might be changed or removed in the future.

SpriteRendererDataAccessExtensions.UpdateDeformableBuffer

マニュアルに切り替える
public static void UpdateDeformableBuffer (SpriteRenderer spriteRenderer, Unity.Jobs.JobHandle fence);

説明

Provides the JobHandle that updates the deform buffer to the SpriteRenderer.

This will allow the SpriteRenderer to ensure the deformation job is done before using the buffer for rendering. This implies that the deformation of the buffer must be done using the new JobSystem.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961