Version: 2019.1
public static void PushNotification (U output, Playables.Playable origin, Playables.INotification notification, object context);

パラメーター

outputThe output sending the notification.
originThe originating playable of the notification.
notificationThe notification to be sent.
contextExtra information about the state when the notification was fired.

説明

Queues a notification to be sent through the Playable system.

using UnityEngine;
using UnityEngine.Playables;
class ExamplePlayableBehaviour : PlayableBehaviour
{
    private static readonly Notification s_BlendNotification = new Notification("BlendComplete");
    private float m_lastWeight = 0;

public override void PrepareFrame(Playable playable, FrameData info) { if (m_lastWeight < 1 &amp;&amp; info.effectiveWeight == 1) { info.output.PushNotification(playable, s_BlendNotification, m_lastWeight); } m_lastWeight = info.effectiveWeight; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961