Version: 2019.1

説明

Single pass VR rendering ( via instanced rendering ).

This is an optimization over the StereoRenderingPath.SinglePass method. The Scene graph is traversed only once and there will be only one instanced draw call issued for each render node thus reducing the bandwidth required to render the Scene.

This method is compatible with the regular instanced. Special hardware support is required for this to run. The main render target has to be an array render target. Scene culling & shadow map rendering is shared between the eyes.

関連項目: PlayerSettings.stereoRenderingPath.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961