Version: 2019.1
public void SetVolumeAsSphere (Vector3 origin, float radiusMeters);

パラメーター

originThe origin of the requested observation volume.
radiusMetersThe radius in meters of the requested observation volume.

説明

This method sets the observation volume as a sphere at the requested location. Successive calls can be used to reshape the observation volume and/or to move it in the Scene as needed.

Very large observation volumes will increase overhead of calling SurfaceObserver.Update as the number of observable Surfaces grows.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961