Provide various options to control the behavior of BuildPipeline.BuildPlayer.
| assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
| locationPathName | 成果物の保存先のパス |
| options | ビルドしたプレイヤーを実行するか、などの追加の BuildOptions |
| scenes | The Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
| target | ビルドする BuildTarget |
| targetGroup | The BuildTargetGroup to build. |