Version: 2019.2
public Ray ViewportPointToRay (Vector3 pos);
public Ray ViewportPointToRay (Vector3 pos, Camera.MonoOrStereoscopicEye eye);

パラメーター

eyeOptional argument that can be used to specify which eye transform to use. Default is Mono.

説明

ビューポート座標を介して、カメラからレイを飛ばします。

Resulting ray is in world space, starting on the near plane of the camera and going through position's (x,y) coordinates on the viewport (position.z is ignored).

ビューポート座標は正規化されカメラと関係しています。カメラの左下は (0, 0) で、右上が (1, 1)

// Prints the name of the object camera is directly looking at
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { Camera cam;

void Start() { cam = GetComponent<Camera>(); }

void Update() { Ray ray = cam.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); RaycastHit hit; if (Physics.Raycast(ray, out hit)) print("I'm looking at " + hit.transform.name); else print("I'm looking at nothing!"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961