Version: 2019.2
protected void ProcessTouchPress (EventSystems.PointerEventData pointerEvent, bool pressed, bool released);

パラメーター

pointerEventEvent data relating to the touch event, such as position and ID to be passed to the touch event destination object.
pressedThis is true for the first frame of a touch event, and false thereafter. This can therefore be used to determine the instant a touch event occurred.
releasedThis is true only for the last frame of a touch event.

説明

This method is called by Unity whenever a touch event is processed. Override this method with a custom implementation to process touch events yourself.

This method can be overridden in derived classes to change how touch press events are handled.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961