Version: 2019.2

PhysicsScene

struct in UnityEngine

マニュアルに切り替える

説明

Represents a single instance of a 3D physics Scene.

Public 関数

IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
SimulateSimulate physics associated with this PhysicsScene.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961