Version: 2019.3
public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);

パラメーター

stateNameThe state name.
stateNameHashThe state hash name. If stateNameHash is 0, it changes the current state time.
layerThe layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTimeThe time offset (in seconds).

説明

ステートを再生します。

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

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