Version: 2019.3

MonoBehaviour.OnNetworkInstantiate(NetworkMessageInfo)

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説明

Network.Instantiate でインスタンス化されたオブジェクトに対して呼び出されます

This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned.

Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { Debug.Log("New object instantiated by " + info.sender); } }
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