Version: 2019.3
public void Dispose ();

説明

Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.

You must call Dispose once you have finished using a UnityWebRequest object, regardless of whether the request succeeded or failed.

安全のため、例外がキャッチされない場合、[UnityWebRequest] が正しくクリーンアップされるように通常、using statement を採用することをお勧めします。

using UnityEngine;
using UnityEngine.Networking;
using System.Collections;

public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("http://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961