Version: 2019.3

PhysicsScene

struct in UnityEngine

マニュアルに切り替える

説明

Represents a single instance of a 3D physics Scene.

Public 関数

IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
SimulateSimulate physics associated with this PhysicsScene.
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