Version: 2019.3
public void ProcessFrame (Playables.Playable playable, Playables.FrameData info, object playerData);

パラメーター

playableThe Playable that owns the current PlayableBehaviour.
infoA FrameData structure that contains information about the current frame context.
playerDataThe user data of the ScriptPlayableOutput that initiated the process pass.

説明

This function is called during the ProcessFrame phase of the PlayableGraph.

ProcessFrame is the stage at which your Playable does its work.

This method is called for each frame when a Playable plays and is connected, directly or indirectly, to a ScriptPlayableOutput.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961