Version: 2019.3

説明

This is the reference stereo rendering path for VR.

The scene graph is traversed twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes. If the device hardware does not support other rendering modes, Unity will fall back to this stereo rendering mode.

See Also: XRSettings.stereoRenderingMode.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961