Version: 2019.4

パラメーター

typeThe type of component to retrieve.
componentThe output argument that will contain the component or null.

戻り値

bool Returns true if the component is found, false otherwise.

説明

Gets the component of the specified type, if it exists.

TryGetComponent will attempt to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate in the editor when the requested component does not exist.

using UnityEngine;

public class TryGetComponentExample : MonoBehaviour { void Start() { if (gameObject.TryGetComponent(typeof(HingeJoint), out Component component)) { component.name = "My Hinge"; } } }

public bool TryGetComponent (out T component);

パラメーター

componentThe output argument that will contain the component or null.

戻り値

bool Returns true if the component is found, false otherwise.

説明

ジェネリック版。詳細については Generic Functions を参照してください。

using UnityEngine;

public class TryGetComponentGenericExample : MonoBehaviour { void Start() { if (TryGetComponent(out HingeJoint hinge)) { hinge.useSpring = false; } } }
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