Version: 2019.4
public void SetNormals (Vector3[] inNormals);
public void SetNormals (List<Vector3> inNormals);
public void SetNormals (NativeArray<T> inNormals);

パラメーター

inNormals頂点ごとの法線

説明

メッシュの法線を設定します。

See Also: normals property.


public void SetNormals (Vector3[] inNormals, int start, int length);
public void SetNormals (List<Vector3> inNormals, int start, int length);
public void SetNormals (NativeArray<T> inNormals, int start, int length);

パラメーター

inNormals頂点ごとの法線
startIndex of the first element to take from the input array.
lengthNumber of elements to take from the input array.

説明

Sets the vertex normals of the Mesh, using a part of the input array.

This method behaves as if you called SetNormals with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.

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