Version: 2019.4

説明

OnMouseDrag is called when the user has clicked on a Collider and is still holding down the mouse.

OnMouseDrag はマウスを押している間、毎フレーム呼び出されます。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); }

void OnMouseDrag() { rend.material.color -= Color.white * Time.deltaTime; } }

この関数はレイヤーが「 Ignore Raycast 」のゲームオブジェクトでは呼び出されません。

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

OnMouseDrag can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961