Script interface for the CollisionMmodule of a Particle System.
| bounce | 衝突した後にそれぞれのパーティクルにどれだけ力を加えるか。 |
| bounceMultiplier | A multiplier for ParticleSystem.CollisionModule.bounce. |
| colliderForce | How much force is applied to a Collider when hit by particles from this Particle System. |
| collidesWith | Control which Layers this Particle System collides with. |
| dampen | How much speed does each particle lose after a collision. |
| dampenMultiplier | Change the dampen multiplier. |
| enabled | Specifies whether the CollisionModule is enabled or disabled. |
| enableDynamicColliders | world collsion mode を使用している場合、パーティクルと動的なコライダーを衝突させます。 |
| lifetimeLoss | How much a collision reduces a particle's lifetime. |
| lifetimeLossMultiplier | Change the lifetime loss multiplier. |
| maxCollisionShapes | The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority. |
| maxKillSpeed | 衝突した後に、この閾値を上回る速度のパーティクルを消去します。 |
| maxPlaneCount | コライダーとして設定できる平面の最大数 |
| minKillSpeed | 衝突した後に、この閾値を下回る速度のパーティクルを消去します。 |
| mode | 2D と 3D 空間のどちらで衝突させるかを選びます。 |
| multiplyColliderForceByCollisionAngle | Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders. |
| multiplyColliderForceByParticleSize | Specifies whether the physics system considers particle sizes when it applies forces to Colliders. |
| multiplyColliderForceByParticleSpeed | Specifies whether the physics system considers particle speeds when it applies forces to Colliders. |
| quality | Specifies the accuracy of particle collisions against colliders in the Scene. |
| radiusScale | A multiplier that Unity applies to the size of each particle before collisions are processed. |
| sendCollisionMessages | 衝突コールバックメッセージを送ります。 |
| type | 実行するパーティクルの衝突タイプ |
| voxelSize | コリジョンキャッシュのボクセルサイズ |