Version: 2019.4
public void DiscardContents ();
public void DiscardContents (bool discardColor, bool discardDepth);

パラメーター

discardColorカラーバッファを無視するか
discardDepthデプスバッファを無視するか

説明

Hint the GPU driver that the contents of the RenderTexture will not be used.

On some platforms, it can be good for performance if you indicate when the current contents of a RenderTexture aren't needed any more. This can save copying it from one kind of memory to another when the texture is reused. Xbox 360, XBox One and many mobile GPUs benefit from this.

This call is typically only meaningful when the given RenderTexture is currently an active render target. After this call, the contents of the RenderTexture are undefined, so the user should not attempt to access its contents before either clearing the RenderTexture or drawing into each pixel of it.

カラーバッファとデプスバッファはデフォルトでは無視されますが、どちらも個別に任意の boolean 引数を使用して選択できます。

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961