Version: 2019.4

説明

Jumps to the final stage of the Splash Screen and performs a fade from the background to the game.

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how the Splash Screen can be canceled early via the user pressing any key. public class Example : MonoBehaviour { public SplashScreen.StopBehavior stopBehavior;

void Start() { StartCoroutine(SplashScreenController()); }

IEnumerator SplashScreenController() { SplashScreen.Begin(); while (!SplashScreen.isFinished) { // Fade to the background if the user presses any key during the Splash Screen rendering. if (Input.anyKeyDown) { SplashScreen.Stop(stopBehavior); break; } yield return null; } } }
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