hit | 一番近い辺のヒット情報 |
bool もっとも近い辺が見つかった場合は true
もっとも近いナビメッシュの辺の位置を取得します
The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the Navmesh. Since an edge typically corresponds to a wall or other large object, this could be used to make a character take cover as close to the wall as possible.
no example available in C#