Version: 2020.1
言語: 日本語

NavMeshBuilder.BuildNavMeshForMultipleScenes

マニュアルに切り替える
public static void BuildNavMeshForMultipleScenes (string[] paths);

パラメーター

paths Array of paths to Scenes that are used for building the navmesh.

説明

Builds the combined navmesh for the contents of multiple Scenes. (UnityEditor)

Loads all the Scenes by path and then builds the combined navmesh data.

The resulting navmesh data is stored in a single file. The navmesh file path is identical to the default path for the first Scene in the array – e.g. "Assets/Scene1/NavMesh.asset".

The navmesh data is shared between all the Scenes specified.

Note that your current Scene will be saved before, and restored after, the build process. Additionally all Scenes passed to this method will be saved in order to reference the combined navmesh data.

using UnityEditor;
using UnityEngine;

public class BuildNavMeshFor3Scenes { [MenuItem("NavMesh/BuildNavMeshFor3Scenes")] public static void Build() { string[] sceneNames = { "Assets/Scene1.unity", "Assets/Scene2.unity", "Assets/Scene3.unity" }; UnityEditor.AI.NavMeshBuilder.BuildNavMeshForMultipleScenes(sceneNames); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961