Version: 2020.1
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.Gather

マニュアルに切り替える
public void Gather (Func<ITerrainInfo,Texture> terrainSource, Color defaultColor, Material blitMaterial, int blitPass, Action<ITerrainInfo> beforeBlit, Action<ITerrainInfo> afterBlit);

パラメーター

terrainSource A function that returns the Texture data to collect from each Terrain.
defaultColor The default color for sourceRenderTexture.
blitMaterial The material used to copy the data. If null, the default blit material is used.
blitPass The material pass used to copy the data.
beforeBlit An optional action to call before copying from each Terrain. The default is null.
afterBlit An optional action to call after copying from each Terrain. The default is null.

説明

Gathers user-specified Texture data into sourceRenderTexture.

This function collects Texture data from all Terrain tiles in the PaintContext, and merges that data into sourceRenderTexture. The terrainSource function specifies what data to collect from each Terrain. Gather assumes that the Texture data, which terrainSource returns, is mapped over the Terrain tile in a manner similar to the Heightmap and Alphamaps.

First, the function clears sourceRenderTexture to defaultColor.
Then, it uses the following steps to gather each Terrain in the PaintContext:
1) Calls terrainSource to retrieve the Texture.
2) Calls beforeBlit.
3) Uses blitMaterial and blitPass to copy The Texture into sourceRenderTexture.
4) Calls afterBlit.

See Also: PaintContext, PaintContext.Scatter.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961