Version: 2020.1
言語: 日本語
public void SetShaderPassEnabled (string passName, bool enabled);

パラメーター

passName Shader pass name (case insensitive).
enabled Flag indicating whether this Shader pass should be enabled.

説明

Enables or disables a Shader pass on a per-Material level.

By default, all Shader passes are enabled. This function allows a Material to treat a specific Shader pass (as indicated by LightMode pass tag) as if it does not exist in the Shader. For example, if the Shader has a "refraction" pass but you only want to enable it on Materials that have a refraction Texture assigned, pass "refraction" as passName and false for enabled for Materials without a refraction Texture assigned.

See Also: GetShaderPassEnabled, RenderLoop, Shader pass tags.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961