Version: 2020.1
言語: 日本語
public void SetConstantBuffer (string name, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer (string name, GraphicsBuffer value, int offset, int size);
public void SetConstantBuffer (int nameID, GraphicsBuffer value, int offset, int size);

パラメーター

name The name of the constant buffer to override.
value The buffer to override the constant buffer values with.
offset Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.
size The number of bytes to bind.
nameID The shader property ID of the constant buffer to override.

説明

Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.

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