Version: 2020.1
言語: 日本語
public void SetComputeMatrixArrayParam (ComputeShader computeShader, string name, Matrix4x4[] values);
public void SetComputeMatrixArrayParam (ComputeShader computeShader, int nameID, Matrix4x4[] values);

パラメーター

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values 設定値

説明

Adds a command to set a matrix array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

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