Version: 2020.1
言語: 日本語
public void SetGlobalTexture (string name, Rendering.RenderTargetIdentifier value);
public void SetGlobalTexture (int nameID, Rendering.RenderTargetIdentifier value);
public void SetGlobalTexture (string name, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);
public void SetGlobalTexture (int nameID, Rendering.RenderTargetIdentifier value, Rendering.RenderTextureSubElement element);

説明

RenderTexture を参照する "set global shader texture property" コマンドを追加します。

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. See Also: RenderTargetIdentifier, RenderTextureSubElement.

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