Version: 2020.1
言語: 日本語
public Transform GetChild (int index);

パラメーター

index 取得する子の Transform のインデックス。必ず Transform.childCount よりも小さい値になる

戻り値

Transform インデックスから取得した子の Transform

説明

インデックスから子の transform を取得します

If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds" error will be given. The number of children can be provided by childCount.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform meeple; public GameObject grandChild;

public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.gameObject.transform.GetChild(0);

//Assigns the first child of the first child of the Game Object this script is attached to. grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; } }
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