Version: 2020.2
言語: 日本語
public static void AddPropertyModification (EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride);

パラメーター

binding Description of the animation clip curve being modified.
modification Object property being modified.
keepPrefabOverride Indicates whether to retain modifications when the targeted object is an instance of a Prefab.

説明

Marks a property as currently being animated.

This method uses the animation recording system to add a property to the Animation mode snapshot. A property is added when the user modifies its value through scripting, in the Inspector window, and so on.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961