Version: 2020.2
言語: 日本語
public void Repaint ();

説明

ウィンドウの再描画を行います


Randomize the rotation of the Selected Objects.

// Simple script that randomizes the rotation of the Selected GameObjects
// and lets you see which objects are currently selected

using UnityEngine; using UnityEditor;

public class RandomizeInSelection : EditorWindow { string selected = ""; public float rotationAmount = 0.33f;

[MenuItem("Example/Randomize Children In Selection")] static void Init() { RandomizeInSelection window = EditorWindow.GetWindow<RandomizeInSelection>(true, "Select Randomized Selected Objects"); window.ShowUtility(); }

void OnInspectorUpdate() { Repaint(); }

void OnGUI() { foreach (var transform in Selection.transforms) selected += transform.name + " ";

EditorGUILayout.LabelField("Selected Object:", selected);

selected = ""; if (GUILayout.Button("Randomize!")) RandomizeSelected();

if (GUILayout.Button("Close")) this.Close(); }

void RandomizeSelected() { foreach (var transform in Selection.transforms) { var rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961