Version: 2020.2
言語: 日本語

PlayerSettings.SetScriptingDefineSymbolsForGroup

マニュアルに切り替える
public static void SetScriptingDefineSymbolsForGroup (BuildTargetGroup targetGroup, string defines);
public static void SetScriptingDefineSymbolsForGroup (BuildTargetGroup targetGroup, string[] defines);

パラメーター

targetGroup The name of the group of devices.
defines Symbols for this group can be passed as an array or as a string separated by semicolons.

説明

指定したビルドターゲットグループのスクリプトコンパイル用ユーザー指定シンボルを設定します。

The second argument, defines, is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.

See Also: Platform Dependent Compilation.

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