1 回の呼び出しで複数の Undo 可能なオブジェクトを記録します。これは複数回 Undo.RecordObject を呼び出すのと同じです。
Important: To correctly handle instances where objectToUndo is an instance of a Prefab, PrefabUtility.RecordPrefabInstancePropertyModifications must be called after RecordObject.
See Also: Undo.RecordObject.