Version: 2020.2
言語: 日本語

WaitForSecondsConstructor

マニュアルに切り替える
public WaitForSeconds (float seconds);

パラメーター

seconds Delay execution by the amount of time in seconds.

説明

スケール化した時間を使用して、指定した秒数の間コルーチンの実行を待ちます。

Create a yield instruction. Wait for seconds multiplied by Time.scaledTime. If seconds is set to 2.0f and Time.scaledTime is set to 0.5f, the wait is 4.0f (2.0f divided by 0.5f seconds). The example WaitForSeconds has a value of 1.0f. The second button changes Time.scaledTime to 4.0f. The cubes now move faster.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// WaitForSeconds example. // // Create three cubes. Press the "Move cubes normally" button to animate them. // Press the "Move cubes quickly" button to animate them faster. // Have WaitForSeconds wait for different amounts of time. The cubes // move upward or downward one at a time.

public class ScriptExample : MonoBehaviour { private GameObject[] gameObjects; private int numberOfGameObjects = 3; private bool exampleInUse = false; private int width, height; private float xPos, yPos; private float xSize, ySize; private int fontSize;

void Awake() { gameObjects = new GameObject[numberOfGameObjects];

for (int i = 0; i < numberOfGameObjects; i++) { // Create a cube, place in the world, and set the name. gameObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); gameObjects[i].transform.position = new Vector3(-1.5f + i * 1.5f, 0.5f, 0.0f); gameObjects[i].name = i.ToString(); }

// The size and position of the buttons. width = Screen.width; height = Screen.height; xPos = width - width / 2.5f; yPos = height - height / 5; xSize = 250 * width / 800; ySize = 40 * height / 600; fontSize = 24 * width / 800;

// Place the camera in a good location and looking towards the cubes. Camera.main.transform.position = new Vector3(2.6f, 2.0f, 2.5f); Camera.main.transform.localEulerAngles = new Vector3(25.0f, -135.0f, 0.0f); }

// Move selected cube up or down. void ChangeSize(int gameObject, float x) { if (gameObjects[gameObject].transform.position.y > 0.95f) { gameObjects[gameObject].transform.position = new Vector3(x, 0.5f, 0.0f); } else { gameObjects[gameObject].transform.position = new Vector3(x, 1.0f, 0.0f); } }

IEnumerator Example() { // Start control of the three cubes. exampleInUse = true;

// Move the first cube up or down. yield return new WaitForSeconds(0.5f); ChangeSize(0, -1.5f);

// Move the second cube up or down. yield return new WaitForSeconds(1.5f); ChangeSize(1, 0.0f);

// Move the third cube up or down. yield return new WaitForSeconds(0.75f); ChangeSize(2, 1.5f);

// Pause for a second. yield return new WaitForSeconds(1.0f);

exampleInUse = false; }

void OnGUI() { GUI.enabled = !exampleInUse; GUI.skin.button.fontSize = 24 * width / 800;

if (GUI.Button(new Rect(xPos, yPos, xSize, ySize), "Move cubes normally")) { Time.timeScale = 1.0f; StartCoroutine(Example()); }

// Set the speed of the cubes to be more fast than normal. if (GUI.Button(new Rect(xPos, yPos + ySize * 1.1f, xSize, ySize), "Move cubes quickly")) { Time.timeScale = 4.0f; StartCoroutine(Example()); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961