Version: 2020.3
言語: 日本語

AnimatorControllerPlayable.CrossFadeInFixedTime(int,float,int,float,float)

マニュアルに切り替える

パラメーター

stateName The name of the state.
stateHashName The hash name of the state.
fixedTransitionDuration The duration of the transition (in seconds).
layer The layer where the crossfade occurs.
fixedTimeOffset The time of the state (in seconds).
normalizedTransitionTime The time of the transition (normalized).

説明

Creates a crossfade from the current state to any other state using times in seconds.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

See Also: AnimatorControllerPlayable.CrossFade for normalized times.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961