Version: 2020.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RASSettings

struct in UnityEngine.Experimental.Rendering

マニュアルに切り替える

説明

Defines whether a RayTracingAccelerationStructure is updated by the user or by the Engine, and whether to mask certain object layers or RayTracingModes.

変数

layerMaskA 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
managementModeAn enum that selects whether a RayTracingAccelerationStructure is automatically or manually updated.
rayTracingModeMaskAn enum controlling which RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.

コンストラクタ

RayTracingAccelerationStructure.RASSettingsCreates a RayTracingAccelerationStructure.RASSettings from the given configuration.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961