Version: 2020.3
言語: 日本語

説明

Three-component normal map encoding.

This is the default normal map encoding on mobile platforms. It is particularly recommended if you are targeting OpenGL ES 2.0.

Compared to NormalMapEncoding.DXT5nm, the normal maps are of lower quality, but are less computationally expensive to decode in shaders.

See Also: PlayerSettings.GetNormalMapEncoding, PlayerSettings.SetNormalMapEncoding

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961