Version: 2020.3
言語: 日本語

説明

ビルトインシェーダーのかわりにカスタムシェーダーを使用する。

This is useful for implementing custom functionality. For example, by default deferred shading does shading calculations that match the Standard shader lighting model. But if you'd want to use a different BRDF, or use a custom deferred G-buffer layout, then you'd need to override BuiltinShaderType.DeferredShading with your own custom shader.

See Also: GraphicsSettings.SetShaderMode, GraphicsSettings.SetCustomMode, BuiltinShaderType, Graphics Settings.

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