Version: 2020.3
言語: 日本語

説明

Indicates that Unity should not check index values when you use Mesh.SetIndexBufferData to modify a Mesh's data.

When you use Mesh.SetIndexBufferData to modify a Mesh's data, Unity's default behaviour is to validate the indices array that you supplied, to check for out-of-bounds index values. Unity throws an exception if it finds any.

You can make Unity skip these checks by using the MeshUpdateFlags.DontValidateIndices flag. This can be beneficial to performance, however if you use this flag you must make sure that you pass valid data to the Mesh.

See Also: Mesh.SetIndexBufferData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961