Version: 2020.3
言語: 日本語

RenderTargetBlendStateConstructor

マニュアルに切り替える
public RenderTargetBlendState (Rendering.ColorWriteMask writeMask, Rendering.BlendMode sourceColorBlendMode, Rendering.BlendMode destinationColorBlendMode, Rendering.BlendMode sourceAlphaBlendMode, Rendering.BlendMode destinationAlphaBlendMode, Rendering.BlendOp colorBlendOperation, Rendering.BlendOp alphaBlendOperation);

パラメーター

writeMask ターゲットのフレームバッファに書き込みされるカラー要素を指定します。
sourceColorBlendMode Blend factor used for the color (RGB) channel of the source.
destinationColorBlendMode Blend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendMode Blend factor used for the alpha (A) channel of the source.
destinationAlphaBlendMode Blend factor used for the alpha (A) channel of the destination.
colorBlendOperation Operation used for blending the color (RGB) channel.
alphaBlendOperation Operation used for blending the alpha (A) channel.

説明

Creates a new blend state with the given values.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961