Version: 2020.3
言語: 日本語

説明

Color texture format, 8-bits per channel.

Each of RGB color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: R, G, B bytes one after another.

Note that there are almost no GPUs that support this format natively, so at texture load time it is converted into an RGBA32 format. RGB24 is thus only useful for some game build size savings.

関連項目: Texture2D, texture assets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961