Version: 2020.3
言語: 日本語

NativeArray<T0>Constructor

マニュアルに切り替える
public NativeArray<T0> (T[] array, Unity.Collections.Allocator allocator);

パラメーター

array An array to copy the data from.
allocator The allocation strategy used for the data.

説明

Creates a new NativeArray from an existing array of elements.


public NativeArray<T0> (NativeArray<T> array, Unity.Collections.Allocator allocator);

パラメーター

array NativeArray to copy the data from.
allocator The allocation strategy used for the data.

説明

Creates a new NativeArray from an existing NativeArray.


public NativeArray<T0> (int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options);

パラメーター

length Number of elements to be allocated.
allocator The allocation strategy used for the data.
options Options to control the behaviour of the NativeArray.

説明

Creates a new NativeArray allocating enough memory to fit the provided amount of elements.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961