Version: 2021.1
言語: 日本語
public static void CopyCount (ComputeBuffer src, ComputeBuffer dst, int dstOffsetBytes);

パラメーター

src append/consume バッファの値を別のバッファにカウンター変数をコピーします。
dst バッファの値を別のバッファにカウンター変数をコピーします。
dstOffsetBytes dst のバイトオフセット

説明

append/consume バッファの値を別のバッファにカウンター変数をコピーします。

Append/consume and counter buffers (see ComputeBufferType.Append, ComputeBufferType.Counter) keep track of the number of elements in them with a special counter variable. CopyCount takes a buffer as src, and copies its counter value into dst buffer at given byte offset.

This is most commonly used in conjunction with Graphics.DrawProceduralIndirect, to render arbitrary number of primitives without reading their count back to the CPU.

On DX11 there is a restriction on the dst buffer - it must have been created with ComputeBufferType.Raw or ComputeBufferType.IndirectArguments type. On other platforms dst can be any type.

See Also: SetCounterValue.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961