Version: 2021.1
言語: 日本語
public void SetPixel (CubemapFace face, int x, int y, Color color);

説明

ピクセルカラーを座標 (face, x, y) に設定します。

Call Apply to actually upload the changed pixels to the graphics card. Uploading is an expensive operation, so you'll want to change as many pixels as possible between Apply calls.

This method works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats SetPixel is ignored. See Also: SetPixelData, Apply method.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { // Set the pixel at (0,0) of the +X face red. cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961