Script interface for CustomDataModule.
Once configured, this module generates custom per-particle data, which you can use either in script or shaders.
To read the data from script, simply call ParticleSystem.GetCustomParticleData.
To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.EnableVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.
関連項目: ParticleSystem, ParticleSystem.customData.
| enabled | Specifies whether the CustomDataModule is enabled or disabled. |
| GetColor | Get a MinMaxGradient, that is being used to generate custom HDR color data. |
| GetMode | Find out the type of custom data that is being generated for the chosen data stream. |
| GetVector | Get a MinMaxCurve, that is being used to generate custom data. |
| GetVectorComponentCount | Query how many MinMaxCurve elements are being used to generate this stream of custom data. |
| SetColor | Set a MinMaxGradient, in order to generate custom HDR color data. |
| SetMode | Choose the type of custom data to generate for the chosen data stream. |
| SetVector | Set a MinMaxCurve, in order to generate custom data. |
| SetVectorComponentCount | Specify how many curves are used to generate custom data for this stream. |