Version: 2021.1
言語: 日本語
public void GenerateMips (RenderTexture rt);
public void GenerateMips (Rendering.RenderTargetIdentifier rt);

パラメーター

rt The render texture requiring mipmaps generation.

説明

Generate mipmap levels of a render texture.

Use this function to manually re-generate mipmap levels of a render texture. The render texture has to have mipmaps (useMipMap set to true), and automatic mip generation turned off (autoGenerateMips set to false).

On some platforms (most notably, D3D9), there is no way to manually generate render texture mip levels; in these cases this function does nothing.

See Also: useMipMap, autoGenerateMips.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961