Version: 2021.2
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

ShaderWarmupSetup.vdecl

マニュアルに切り替える
public VertexAttributeDescriptor[] vdecl ;

説明

The vertex data layout to use when prewarming shader variants.

For information on shader loading and prewarming, including a list of different prewarming techniques, see Shader loading.

On modern graphics APIs, such as DX12, Metal, and Vulkan, the graphics driver uses the vertex data layout when it creates shader progams. Use this to correctly prewarm shader variants for these graphics APIs.

See Also: VertexAttributeDescriptor, ShaderWarmup, Shader loading

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961