Version: 2021.2
言語: 日本語
public void GetIndices (NativeArray<ushort> outIndices, int submesh, bool applyBaseVertex= true);
public void GetIndices (NativeArray<int> outIndices, int submesh, bool applyBaseVertex= true);

パラメーター

outIndices The destination indices array.
submesh The index of the sub-mesh to get the indices for. See subMeshCount.
applyBaseVertex If true, Unity will apply base vertex offset to the returned indices. The default value is true.

説明

Populates an array with the indices for a given sub-mesh from the MeshData.

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. See Also: Mesh.GetIndices, subMeshCount, GetSubMesh.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961