Version: 2021.2
言語: 日本語

説明

UNITY_HARDWARE_TIER1 is set when compiling shaders for GraphicsTier.Tier1.

Note: Graphics tiers are only supported in the Built-in Render Pipeline.

Unity generates tier shader variants if your shader source code includes #pragma hardware_tier_variants, or if the Tier settings for your project are not all identical.

For more information on Graphics tiers and shader variants, see Graphics tiers.

See Also: Graphics tiers, TierSettings GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.

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