Version: 2021.2
言語: 日本語
public void SetComputeIntParams (ComputeShader computeShader, string name, params int[] values);
public void SetComputeIntParams (ComputeShader computeShader, int nameID, params int[] values);

パラメーター

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Values to set.

説明

Adds a command to set multiple consecutive integer parameters on a ComputeShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, int4 myArray[2] in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961